In our session we discuss clock positions, and like chipping, a pitch also uses these positions. I recommend practicing with your different wedges, three clock positions, 8:00, 9:00, and 10:30. I use all of my wedges (PW, 50deg, 54 deg, and 58 deg) when pitching. This allows for a combination of 12 different distances and trajectories.
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The speed of the golf swing is based on Dave Pelz’s concept of “dead hands”. In his book The Short Game Bible , Pelz effectively explains in explicit engineering detail and through his extensive research – and what I found out through years of my own golf trials and testing in my own game. Pelz is a trained aerospace engineer and has put the abacus to short game analysis like no other in the history of golf. I strongly recommend his short game bible as required reading for your golf library.
Deciding on the club is influenced by many variables, such as: rough or short grass, length of roll desired, undulations on the green, wind and conditions, etc. Pre-Shot: Start from behind the ball and determine where you want the ball to land and gauge the direction. Pick an intermediate spot in front of the ball that matches the direction you want the ball to travel to get into the hole or in a position you’ve picked. Move to the address position and get a “feel” for the shot by taking some swings that match up with your “clock” position. (see pics below) Agree that the clock position swing is correct for the shot and line up your clubface with the intermediate target. Make a few looks to your target. Trust you’ve taken care of all the things you can control. Make your stroke. No need to peek for at least 2-3 seconds after the ball has been hit. As discussed in putting, be careful not to “hit with your hands”. This feeling actually accelerates the club makes the ball travel much farther than you may have intended. Just allow your clock swing position to be “free and easy”. The loft of the club will take care everything else.
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